| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

El'essar Viocragh
Minmatar Meltd0wn iPOD Alliance
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Posted - 2008.10.23 18:26:00 -
[1]
Nice stealth-announcement of the xl ship assembly array.
I woud guess, the LSAA will be highsec re-enabled and can build battleships and freighters, the XLSAA will be lowsec-only and can build carriers, dreadnoughts, rorquals?
Making the Orca the first item ingame that can be built in two different POS assembly arrays? |

El'essar Viocragh
Minmatar Meltd0wn iPOD Alliance
|
Posted - 2008.10.24 08:23:00 -
[2]
Oh, and just noticed, it doesn't need Capital Corporate Hangar Bay components to build, but has one. Intended? |

El'essar Viocragh
Minmatar Meltd0wn iPOD Alliance
|
Posted - 2008.10.25 20:54:00 -
[3]
Originally by: Dralor Im guessing most of you have looked at what Chronotis said about the 400 mil price tag and thought it is what it will sell for in game. Soon as the info for this ship came out i checked it out on Tranq server, around 9bil needed for all the bpos if your going to build it. Then takes approx 400mil to build in components "not counting the orca bpo/bpc" which we all know will be out of this world high for quite a while. So if you plan on getting one of these anytime soon after it comes out you should be prepared to pony up 1bil plus. In later months ill be it will go down to around 700-800mil to buy but it will "pretty much never" be able to be bought at 400mil.
Think abou that, same price as a freighter.........
Going with that logic, it sure is interesting that Carriers (around 17bn for the whole bpo set) don't cost 1.5bn anymore (which would be 2x ccp baseprice, same as a 800m orca).
There are more things you have to consider than just the BPO price.
And what do you mean with "...hich we all know will be out of this world high for quite a while"? It is a frakkin tech 1 bpo, empire seeded, semi-fixed price, unlimited supply. -- [17:47] <Mephysto> its dead, jim |

El'essar Viocragh
Minmatar Meltd0wn iPOD Alliance
|
Posted - 2008.10.27 23:57:00 -
[4]
Originally by: Xindi Kraid I personally like the idea somone put out a few days back to give the orca a bonus that reduces the size of ore and maybe minerals too.
That way it can hold quite a bit per trip when hauling for a mining operation, but for general shipping a freighter will still be more usefull.
The size of an item is one of its attributes, like its damage/hitpoints. To change an items attributes, it has to be what CCP calls singleton (= not stackable).
So to change the item volume by putting it into the cargohold alone, you would either have to unstack your 20'000 veldspar into singlew units, or have a fairly sophisticated SQL trigger in place that replaces the veldspar with a brandnew item-type.
Prism X could probably explain why both options aren't viable. -- [17:47] <Mephysto> its dead, jim |
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